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The Monster's Bash ~ Behind the Makeup |
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Continued from previous page...
Jason Collins ~ Almost Human Shop Supervisor
While Allan sat patiently wishing he had shaven that morning, Jason was glad to take his mind off the buckteeth that wouldn't set straight by telling us his 'beginnings' saga. "I was doing this since I was like 13 or 14 and this is what 'I want to do when I grow up' kind of thing and boy, where do you go from there? He begins, the true storyteller. "I had a little workshop in the basement when I was a kid and a real supportive mother. She'd go and buy me a bunch of stuff from all the magic shops at Halloween time. I lived in southern California so I had the rare opportunity of actually going to some of these professional places and getting professional supplies." With all sincerity Jason adds, "More than anything it was my mom carting me around when I was a kid just being supportive and letting me demonstrate on her."
Chris Baer ~ Almost Human Tech Staff (The First's Uber Vamp)
When Rob first presented the test makeup for the Uber Vamp he used Chris as his model. "The actual one for the show was silicon but we did the test in gelatin," explains Chris as Rob began applying the prosthetics. "The contacts we used for the test were all white lenses, which we didn't use for the show because you can't see out of them but it looked pretty cool." The actual make-ups were done in the shop and then the pictures were sent over to Joss, "They liked it so that's what we did." Chris's beginnings are like many of Rob's crew, "When I was a kid I made masks, then I came to Hollywood about four years ago, went to a makeup school for a couple months then started interning at different shops. Probably after about three months of being out here I got my first job. Started from there, just kept meeting people and getting more jobs and eventually I ended up here, working with these guys." Chris does the lab and technical work around the shop, "I make the [appliances] and the makeup artists actually put it on. I've done some application before," he states, "It's good to know what people go through when you're making it, so you know different things you could do to make it more comfortable or easier for them to wear."
Scott Breeden ~ (Skip, Gatekeeper of Hell)
Sometimes you just have to call upon your friends, and if they happen to be fans of the show you work for, well getting them to subject themselves to hours of makeup application can be one of the perks of friendship. Scott is a production manager for Century Media & Nuclear Blast Records, "I order all the CDs that we make and I also do some graphic layouts for ads and posters. I actually befriended Rob, I'd send him some music promos and it just kind of blossomed from there. Now I'm in the chair," he says with a worried look. Scott explain how Rob actually got him in the chair. "He called me on Monday and asked me if I was interested in going to a party and I said, 'Maybe.' And he told me it was a Buffy party and I said, 'Oh Definetly.' And then he asked me if I wanted to go as Skip and this is something I've never done before so I hesitated at first but as a fan of the show I would do it." Scott knew exactly who Skip was so, no shock there, but as for becoming Skip, "It was quite a shock because it was something I didn't expect so I'm looking forward to it."
Robert Hall ~ Almost Human Creator/Designer
We conclude the feature with Robert Hall who is the genius behind this horror and was battling a wicked cold the entire day, just to show you his dedication to his craft and a worthy event. The experience of wearing the makeup can effect how he designs pieces later by knowing what the wearer goes through; the breath-ability, the comfort, vision; placement of the eyes, ears, how much of the skin is completely covered up. All these elements Rob takes into affect and benefits from the understanding. "If you wear it you obviously know a little bit more about where it should fall," he agrees, "where the edges should fall, like it can't be too low on your eyes or that causes discomfort. You want to make some kind of nostrils in it if you can, depending on the design. Just very basic, common knowledge stuff like, eyes, nose, mouth, those areas you work around. I think it helps, certainly over someone who's never had anything on.
Those efforts of what can be done also effect who will be doing them, as 'Effects' shops have changed just as greatly. "Everyone is sort of finding their niche; they're finding what works for them," explains Rob. "There's the medium sized shops [Almost Human] and then there's the mega guys who we've all worked for and when I moved out here 10 years ago, there were all those [small shops] in north Hollywood and they're pretty much all gone now. I think it's definitely a different time, 10 years ago if you were one of these guys you'd have a lot better chance of knocking on the door and getting a job. Now I'd say it's a lot more selective because there's a lot less projects and a lot less shops." Rob admits the quality of the work is just as good if not better because of the technology. "Again with the CGI, that has really enhanced what we can do as makeup artists and creature designers, I think that helps us more than anything. A lot of people fear it; I think it's a great thing. In my own opinion when people see things that all completely CG like a creature, most people think it looks like a video game. It doesn't look organic and real, I think you still need guys like us to bring that stuff to life. I think the best is when it interacts and works together." Bringing the demons to life was certainly the theme of the PBP2003 and the event could not have been a huger success, for both fans and Make-A-Wish (with $30,000 raised). Although hyped up on TheraFlu, Robert Hall was able to orchestrate an amazing evening along with Dayne Johnson and their entire crews. The culmination of all these extraordinary makeup artists and their talents created monsters galore but memories and unique photo opportunities for fans who have been inspired, not only by lead characters but by the creature creations of these two series which will go down in the classic chronicles of television history for ages to come. And who knows, maybe one young fan out there will be inspired to venture down to his or her basement and create ghouls for the next Whedon project to manifest itself in the shadows of their imaginations. Written by CoA Head Writer, Kristy Bratton
CityofAngel.com would like to Overwhelmingly Thank Robert Hall and Dayne Johnson and ALL their crews for their time, talent, and materials and for their imagination! An Awesome group of people!
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